Blog

News

Updates, development diaries and plans for the future.

Update

A new world: mountains, canyons and six lands

All ten missions are redrawn: desert, autumn forest, tundra, summer forest, sea coast and scorched wasteland. The train climbs uphill on trestles, and a heavy train pulls slower.

October 25, 2026The Rails & Guns team
Update

Sandstorms, blizzards and thunderstorms

On four maps bad weather rolls in during battle. In a storm the guns hit closer, in a blizzard the train barely crawls, and in a thunderstorm lightning strikes the raiders too.

October 25, 2026The Rails & Guns team
Update

Train weight and smoke on the climbs

Every car has weight, and the locomotive pulls. A loaded train slows down uphill and belches black smoke with sparks, and speeds up downhill.

October 25, 2026The Rails & Guns team
Update

Version 0.9: the campaign finale

All ten missions are ready. In “Raiders’ Lair” the gang brings out an armored train on its own line — a train-versus-train battle. Plus mountains, waterfalls and the missile car.

October 21, 2026The Rails & Guns team
Update

Missile car and missile silo

The machine-gun car became a platform module, and a missile car with a ballistic missile appeared at the depot. For the platform — a missile silo with a catapult.

October 17, 2026The Rails & Guns team
Update

King Crab: the first campaign boss

In the sixth mission the King Crab rises from the deep with a mortar on its back. Here is how it hunts the locomotive and where its weak spot is.

October 15, 2026The Rails & Guns team
Update

Medals and pop-up awards

15 medals for the engineer’s feats and an “Achievement unlocked!” pop-up, like in big games.

October 1, 2026The Rails & Guns team