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News

Updates, development diaries and plans for the future.

Update

Sandstorms, blizzards and thunderstorms

On four maps bad weather rolls in during battle. In a storm the guns hit closer, in a blizzard the train barely crawls, and in a thunderstorm lightning strikes the raiders too.

October 25, 2026The Rails & Guns team
Update

Train weight and smoke on the climbs

Every car has weight, and the locomotive pulls. A loaded train slows down uphill and belches black smoke with sparks, and speeds up downhill.

October 25, 2026The Rails & Guns team
Update

Version 0.9: the campaign finale

All ten missions are ready. In “Raiders’ Lair” the gang brings out an armored train on its own line — a train-versus-train battle. Plus mountains, waterfalls and the missile car.

October 21, 2026The Rails & Guns team
Update

Missile car and missile silo

The machine-gun car became a platform module, and a missile car with a ballistic missile appeared at the depot. For the platform — a missile silo with a catapult.

October 17, 2026The Rails & Guns team
Update

King Crab: the first campaign boss

In the sixth mission the King Crab rises from the deep with a mortar on its back. Here is how it hunts the locomotive and where its weak spot is.

October 15, 2026The Rails & Guns team
Update

Medals and pop-up awards

15 medals for the engineer’s feats and an “Achievement unlocked!” pop-up, like in big games.

October 1, 2026The Rails & Guns team
Dev diary

First mission beta test results

We ran “The Loop” on all difficulty levels with bots and people and rebuilt the balance.

September 24, 2026The Rails & Guns team
Enemies

Hang gliders over the valley

Hang glider bombers fly in from any side. Here is how to shoot them down before they are over the rails.

September 20, 2026The Rails & Guns team
Missions

A new campaign map

Missions two to five are redrawn from new sketches: the lake, the link, the bridges and two rings.

September 17, 2026The Rails & Guns team