How to play

About the game

Rails & Guns is a defense game where your whole defense rides on rails. Let’s see how it all works.

Three steps

Simple rules, clever decisions

Watch the attacks

The “Attacks” panel shows where the gang comes from, which station it heads for and how many seconds are left. Plan your route ahead.

Drive the train

Tap a station and the train goes there by itself, throwing the switches on its own. Need precision? Take the speed lever.

Shoot and repair

The cars fire on their own at everyone in range. Between waves, repair the rails and buy new cars.

Mechanics

Everything rides on the rails

  • Stations and vaults. Each station has its own durability and its own treasury. Vans rob, motorcycles ram.
  • Switches and branches. Take a shortcut across the link, but remember: a branch is a dead end for turning around.
  • Broken rails. Mines, glider bombs and crab claws tear up the track. The train can’t pass until you repair it.
  • Ramming. You can knock down a motorcycle with the locomotive. An armored car — no: the train will stop dead.
  • Loot. Hit a van and its cargo falls to the ground. Pick it up with the train and bring it back to the station.
  • Shells. Cannons and missiles use ammo. Restock by stopping at any station.
  • Weight and climbs. Every car has weight, the locomotive pulls. A heavy train crawls uphill belching black smoke and speeds up downhill.
  • Bad weather. Sandstorms and blizzards shorten firing range, the train slows down in blizzards and thunderstorms, and lightning strikes the raiders.
Armored train at a canyon station at sunsetMission 5 “Two Rings”: a station battle at sunset

Modes

Three ways to play

Campaign

Ten missions of rising difficulty and two bosses. Three difficulty levels: easy, normal and hard. Up to three stars for each mission.

Heroic

A completed mission in a tough version: more enemies, less money, no mercy. For those who collected all the stars.

Endless

Wave after wave as long as the train holds. How long will you last? A record is kept for every map.

Progress

Upgrades: five skill branches

Skill points come from mission challenges: “No losses”, “Treasury intact”, “Not a scratch”. Spend them any time between missions — and reset them if you want to try another style.

Armor

Durability of cars and stations, workshops for fast repairs.

Firepower

Machine-gun damage, a rangefinder and heavy shells.

Artillery strike

A battery salvo at a point on the map, more shells, faster reload.

Air support

A bomber flight, carpet bombing, an airfield nearby.

Supply

Starting treasury, an ammo depot and locomotive boost.

Garage: choosing a locomotive and paint job

Garage

Four locomotives and paint jobs

The “Defender” is reliable in everything. The “Runner” is a quarter faster, the “Ironclad” takes a hit, the “Hauler” pulls six cars instead of four and climbs easily.

New locomotives and paint jobs unlock with campaign stars: winter camo, red parade, night — and gold for the most persistent.

Medals window and a pop-up reward

Medals

16 medals for heroic deeds

“Anti-Aircraft Gunner”, “Ram!”, “Terror of the Deep”, “End of the Gang” — every medal pops up right in battle, like in big games.

First victorycomplete any mission
Top studentthree stars in a mission
Terror of the Deepdefeat the King Crab

Early access

All aboard! The train is ready to depart

Download the game for free for Windows or Android. Saves carry over to all future updates.