The biggest update of the game. All ten maps are redrawn from scratch: instead of a flat valley — mountains, plateaus, canyons and craters, and every mission has its own land and its own weather.
Six lands
The red canyons of the desert, an autumn forest with a lake at the bottom of a bowl, snowy tundra with frozen lakes, a summer forest with a river in a gorge, a sea coast with cliffs and a port — and a scorched wasteland by the gang’s lair for the finale. Every land has its own trees, rocks, stations, depots and even the ballast under the rails.

Terrain is part of the game
The line climbs onto plateaus on wooden trestles, dips into cuttings, crosses canyons on high bridges with stone piers, and in “The Dam” runs right along the crest above the abyss. The mountains are no longer scenery: both the train and the raiders drive over them.

Train weight
Every car now has weight, and the locomotive pulls. A light train flies uphill, a heavy one slows down and belches black smoke with sparks. Downhill the train speeds up. Take one more cannon or make it to the station in time — your call. The “Hauler” in the garage easily pulls a heavy train.
Bad weather
- Sandstorm in the desert: in the dust the guns hit only at close range.
- Blizzard in the tundra and mountains: shorter range, and the train barely crawls on snowy rails.
- Thunderstorm in the summer forest: pouring rain and slippery rails, but lightning strikes the raiders too.

Missile strike
The missile car now looks as intended: the cradle rises, the missile soars into the sky on a pillar of fire and finds a cluster of enemies by itself.

Crabs — on the coast
Robot crabs now live by the sea: in “The Islands”, “The Port” and the final “Raiders’ Lair”. They are gone from the inland lands — the weather is enough there.
The game is free and will stay that way. If you want to support its development, visit the “Support the game” page.
